ESU ECoS and Operating Signals
Posted
#73659
(In Topic #4158)
Full Member
A Question for current ESU users
I have more or less made up my mind to move over to the ESU controller, so have been studying the operating manual. I see that a great deal of attention has been made of controlling turnouts with very detailed screen displays of their status. However, I cannot see any reference to control of signals. I know that the physical control of the signal itself would be set within the accessory decoders - as I already have experience of with my current ZTC system - but what do you see on the ECoS display?Do you have to pretend that the signal is a turnout and therefore represent the signal with a turnout symbol?
I also read that accessories can only be controlled either by a predetermined pulse or to the time a button is held - not sure what button this is, incidentally - there does not seem to be provision on the controller to toggle an accessory output. Again, I know that I can program the decoder to toggle an output from a pulsed command, but there seems to be a discontinuity here - one that I am not used to with my current controller.
Can anyone clarify this for me please?
Posted
Guest user
cheers Brian
Posted
Full Member
In terms of the length of pulse you can set this. I'm not sure what you mean by toggle an accessory output? The icon picture shows the signal either up or down, when you press it it goes the opposite way from what it is set to.
Hope this helps.
cheers
Neil
Posted
Inactive Member
Touch the required icon and the accessory is activated. The chosen point route/signal position is also indicated on the track plan on the screen.
Ian
Any DCC is better than no DCC
Posted
Full Member
My point (excuse the pun) about toggling the output of the accessory decoder was that with a signal light one needs the output to stay on or stay off. Whereas what I read in the manual, only talked about pulsing a solenoid from the ECos.
No matter how long a pulse time is set, if it does not just "toggle" from one state to the other, then the accessory output would go on and then back off again at the end of the pulse. Okay if pulsing a latching solenoid like on a turnout, but not okay if turning on a green or red lamp.
Still not sure about this, but given that a signal icon can be shown on the touch screen, it must be accommodated somehow. I just wanted to be sure before making the investment.
Thanks again.
Posted
Full Member
The toggle thing you speak can be done, you will just have to make sure you have the correct type of accessory decoder. There are a few which are compatile with ECoS which are worth looking at such as the switchpilot series, the Lenz LS150 and LDT's acessory decoders. You can use others but these are the ones I prefer. LDT have a whole range of light signal decoders which are suited to different lighting of different rail companies.
Just check the accessory decoder manuals to see how you would set this up.
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Full Member
Posted
Full Member
Thanks, Neil. I think that I need to see one in the flesh now, before I commit myself. SWDigital are a retailer for ESU in the UK, so I will have to see if they are going to be at a local show in the near future.
Always a good idea Geoff although as I bought mine when it first came out direct from Germany, I didn't do this.
It might be worth having a look at the Viessmann Commander and Maerklin CS2 while you're at it.
cheers
Neil
Posted
Full Member
It seems to me that there is a great deal of overlap between the functionality of these top end controllers and the software capabilities of RR&Co.
A few days ago I thought I knew what upgrade path to take, but now I have got myself confused. I had a play with my layout yesterday afternoon - after burning myself! - and thoroughly enjoyed running trains with my ZTC. Why is life always full of the need to make decisions?
Thanks again.
Posted
Legacy Member
Funny where a Google search takes you…..Searched high and low to find out how I link an accessory to a turnout in my ECoS controller and up pops a thread from years ago.
It’s not a signal as such, but I want an led to come on and go off depending on which way one or even two turnouts In sequence are set.
I’ve been playing around in route settings for ages, but then thought in its simplest form it’s no different to a signal that goes from red to green as a turnout is changed.
How do you link the two together? The manual is very unclear on how it could be done.
Thanks for any ideas….
Edit: After another go I have found that if I give the leds the same DCC address as a turnout, the led will switch on and off as the turnout is changed. At least that is a step forward. Now the complex bit….
As some of the routes have common turnouts, is it possible to set them up in a sequence, so that the led only comes on if all the turnouts are set correctly?
I have done this in routes with limited success, but with four running lines that can all be active at one go, I found some leds stayed on when the ‘trigger turnout’ wasn’t required to change if selecting a second route. At any one time four routes could be active through the station with no points of conflict.
Last edit: by gordons19
Posted
Legacy Member
You can buy them in kit form or ready made up i always buy the kit form ones they are not difficult to make up if you are an average solderer
Here is a link to the LDT website but you may find a Uk dealer that has them in stock
LDT WebShop | Light signal decoder BR
Brian
OO gauge DCC ECOS Itrain 4 computer control system
Posted
Legacy Member
I spent a few hours this morning playing around with the various routes and eventually found a way to switch the platform led's on and off. Hopefully I can now get the control panel built and then go full circle back to building pointwork.
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