Turnouts and Blocks
Posted
#195757
(In Topic #10862)
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However, a friend mentioned the inclusion of turnouts when designing blocks.
I had not intended to do this and looking at my evaluation copy of TC Silver, it doesn't seem feasible.
Do any of you guys include turnouts within their own blocks? Any advice is welcome.
Regards Charlie
Posted
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The problem is that where would the stop markers be? They could vary depending on which route the train took into the block.
Last edit: by RFS
Robert
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Excuse the pun, point taken!
Regards Charlie
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Cheers
Toto
Posted
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I inadvertently included a turnout in a block ( and never got round to changing it) and the world did not actually stop rotating………however it is not something I would recommend …….the TC detection system has enough to cope with
Posted
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However where I have had multiple points - at the entrance to the fiddle yard - I insulate them and set up with their own Contact Indicator which is associated with its own detector so that I can include the points in any condition statements. That way a small engine running light does not get lost by the system while crossing the points.
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An analogy that wouldn't work here…..suspenders doesn't have quite the same tone as braces
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Toto
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Robert
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Inactive Member
Regards,
Brian
ECoS, Laptop, TrainController Gold v8
Brian
ECoS, Laptop, TrainController Gold v8
Posted
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Who says DCC is easier to wire than DC…:twisted:
Posted
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Not when it comes to computer control - but its worth it :thumbsWho says DCC is easier to wire than DC…:twisted:
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