Train Sets

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General Questions

In my case, I'm trying to do a Shunting Sequence using 4 boxcars and a loco.  Naturally the 4 boxcars are rarely (if ever), going to be all in a train together; but I understand that I need to include them in a Train Set if I'm going to be able to operate the decoders in the cars which open and close the couplers.  So . . .

I have some General Questions about Train Sets:-

1.  Is it necessary to make up a Train Set containing the cars I'm using in each Schedule?  Or can I just make up a general Train Set and drive it around the layout, even if all of the cars aren't physically being used.

2.  How do I operate the car decoder in the Schedule Lists?  Can I list each loco/car in the list and give it instructions?

3.  How do I make a Train Set?  I've had several goes at it with no joy so far.

My other option is to make separate Schedules to operate the couplers between loco Schedules.  That will mean I will have to break the loco Schedules shortly after each one starts, to close the couplers.

That's going to look a bit odd.  :shock:

All suggestions will be appreciated, once I understand them  :mutley.
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Creating a Train Set

Max,

John is the expert but here is some help to get you going.

From the switchboard or schedule switchboard right click on the loco that is occupying a block.

Select Train
Select Train Set
Select  Change Train Set



You should then come to this screen


By clicking on the cars in the "available" window and clicking the Add button you can select the cars you wish to include in your Train Set



Close the window and the image in the block should now look like this



To reverse the whole trains set click on the block and select  reverse train orientation




The image in the block should now look like this




The composition of the train set, direction of individual cars/loco and the order in which the cars are assembled can all be managed  using the buttons in the "Train set" window

The next step is to master the Join and Separate  functions which you will need if you are shunting - I'm still on my L plates  so I'll leave that to John

Last edit: by gdaysydney


Dave
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British OO outline, DCC - NCE PowerPro, Sound chips, Computer Control- RR&Co software
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Hmm.  Thanks, Dave.  I thought I followed that, but I didn't end up with a train in the Block.  I'll have another go.
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This is not an area that I have got into at all with TC yet, especially as train sets can only be manipulated like this in the Gold version. But in the simulator, Gold will keep working in demo mode without timing out. I think it could be fun to try to build schedules to operate a shunting puzzle even if it can only be run in the simulator. Anyone taking part might be able to discover things which help you with the real thing, Max.

Perhaps we could share the YRRs on this thread and see what we can achieve? I wonder if it is possible to have a way of telling TC what order 4 or 5 wagons are required to be in, and then press a go button to have a train automatically assembled in that order - hands free! And then do it again in a different order - just from the switchboard!!!

I am going to be down in Cornwall all of the coming week playing golf, so won't be able to catch up again after tonight, until next weekend, but I will be interested to see if there have been any developments.
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[user=269]MaxSouthOz[/user] wrote:
Hmm.  Thanks, Dave.  I thought I followed that, but I didn't end up with a train in the Block.  I'll have another go.
Morning Max,  I see you had a late night .

I found it helped to assign the loco to the block before you start the train set procedure.  I'm not sure if this is essential but it made sure the setting up process worked.


Dave
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That sounds interesting, Geoff.  Enjoy the golf.

Hi Dave.  Yes, watched Inspector Morse.

I'm wondering how many issues have been due to the bugs.  Hopefully the upgrade will make it all go away.

Gotta do some more work on the new chook house for SWMBO before I can come in to play.  :mutley
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[user=422]Geoff R[/user] wrote:
This is not an area that I have got into at all with TC yet, especially as train sets can only be manipulated like this in the Gold version. But in the simulator, Gold will keep working in demo mode without timing out. I think it could be fun to try to build schedules to operate a shunting puzzle even if it can only be run in the simulator. Anyone taking part might be able to discover things which help you with the real thing, Max.

Perhaps we could share the YRRs on this thread and see what we can achieve? I wonder if it is possible to have a way of telling TC what order 4 or 5 wagons are required to be in, and then press a go button to have a train automatically assembled in that order - hands free! And then do it again in a different order - just from the switchboard!!!

I am going to be down in Cornwall all of the coming week playing golf, so won't be able to catch up again after tonight, until next weekend, but I will be interested to see if there have been any developments.
Hi Geoff,  I would be happy to share YYR files to gain more experience.  
 
Using John's tutorials I have already built his switchboard and have successfully run the shuttle schedule - maybe  John's tutorial could be the starting point?  John has already documented step by step the process to get that far and  it was a great way to learn.
Re the "go button"  it can be done although I'm not sure RR&Co is designed to work out how to obtain a sequence of wagons - but you can build sequences such that they can be linked together  and started by the press of a button so that you end up with the wagons assembled in a certain order - the one benefit of running this on RR&Co in simulation mode is that once you have mastered how to build sequences etc -  will work perfectly time after time  - unlike running in the real world where you have to tinker with loco and decoder settings to get the stopping and coupling/uncoupling working consistently. ( something I have yet to achieve)
 

Dave
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Hi Max can you have a go at uploading your YRR file so i can join in.

I have had a go with my layout in simulator and i have made a train set and driven it to a platform and seperated the loco using the seperate command. This all straight forward and have done it as a list in the finish operations in the relevant schedule. See below.




Now i did incorporate a uncouple function but i cannot discriminate yet, which uncoupler to operate. For my sched i am assuming TC thinks its a coupler on the loco?

As i am aware for your plans we need to specify which coupler because knowing you quite well you intend to drop wagons all over the layout then go and pick them up again.

For your info my sched above drives a train to Platform 1, uncouples loco which then shunts forward, does a run round, onto the TT, turns the loco through 180 and outs in a block ready to couple onto the rear of the coaches and depart with an outbound train…..superb.

I will work on the uncoupler discrimination with you upload your YRR file.

Last edit: by wogga


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Pete.

ECOS2 with RR&Co Traincontroller and a load of other electronics so i can sit back and watch the trains go by.
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I haven't started yet, Pete.  All I've done so far is load the rolling stock and their photos.  The loco will leave the barn and go and hook on to a boxcar.  Then it will drag it out on to the loop and stop, uncouple and run around it.  Then it will push it down to the other end, uncouple and run back to the barn.

Just a simple one for a start.

Once I have a semblance of a Schedule or two (or three), I'll stick it up for you.

This weekend I've been building a new chook house for SWMBO, so I haven't had much free time.

It's all probably going to be wasted effort - she seems to want to live in the house with me.  :mutley

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[user=269]MaxSouthOz[/user] wrote:

This weekend I've been building a new chook house for SWMBO, so I haven't had much free time.

It's all probably going to be wasted effort - she seems to want to live in the house with me.  :mutley

You wait until I see Wendy at the next NMRA meeting June 4 at your place exclam:   You could be living out there :mutley
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[user=269]MaxSouthOz[/user] wrote:
In my case, I'm trying to do a Shunting Sequence using 4 boxcars and a loco.  Naturally the 4 boxcars are rarely (if ever), going to be all in a train together; but I understand that I need to include them in a Train Set if I'm going to be able to operate the decoders in the cars which open and close the couplers.  So . . .

I have some General Questions about Train Sets:-

 

Hi Max

Sorry I took so long getting back to you 

1.  Is it necessary to make up a Train Set containing the cars I'm using in each Schedule? .

In your case with function decoders in the cars I would say YES. TC will be very confused if you have 4 cars in the TC trainset and only 3 in reality.

 
Or can I just make up a general Train Set and drive it around the layout, even if all of the cars aren't physically being used

I often do the reverse….I run a goods train of 12 wagons and one loco but dont tell TC………it just thinks it is the loco that is moving on the schedules.

However I dont think this is best practice when you start intensive operation because you lose all the measurement controls that TC provides in blocks etc

3.  How do I make a Train Set?  I've had several goes at it with no joy so far.

Daves explanation was excellent……………..have you been able to set them up yet? I set one up for you in the YRR file I sent to you



2.  How do I operate the car decoder in the Schedule Lists?  Can I list each loco/car in the list and give it instructions?
I believe the answer is YES…….this is the Properties/Functions of Car A that you set up



Bottom right is the Alt Address box………….I think you have to enter a value here and this is the unique identifier that you will use in the schedules…………its covered in Help Car Functions  


My other option is to make separate Schedules to operate the couplers between loco Schedules.  That will mean I will have to break the loco Schedules shortly after each one starts, to close the couplers.
I covered this in the other thread

The physical movement of stock and the movement within the computor dont have to occur at precisely the same time. If you look at the Loco Exchange the sequence of commands and the physical movement are not synchronised

Loco 1 with train enters siding uncouples and draws forward. Loco 2 enters and couples. Loco2  leaves with train

In TC to get this to work the first operation has to be"Join" (Loco 2 toCarriages and Loco 1)   the very last operation is " Separate Rightmost Loco" and that takes place (I think) in the next schedule:roll:

With the operation  "open coupler" in TC……. physically the car separates……as far as TC is concerned it is still part of the train set…….the next command (after a suitable delay) should be "close coupler"  and finally "separate rearmost car"……………only then will TC remove the car from the trainset and become synchronised with reality   

 I think thats how it should be done    :hmm     

Hope this helps

Kind Regards


 

John
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It does, thanks John.  I've run into one of those periods where time is limited at the moment.  I'm building a new chook house during free daylight hours and preparing a display for our upcoming 3 day exhibition in the evenings.  It will pass and I have plenty of things to try once I get the time.

I found out why I couldn't open your .yyr file.  Once I downloaded a fresh version of TC it worked fine.  AND those mystifying red signals disappeared from Block 4.  The good thing is that all of this info is now safely here and I can go back to it when I'm ready.   :thumbs
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