Everything Bachmann
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#224905
(In Topic #12269)
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Flywheel
Hi All. I am considering a Bachmann class 47 modern image Diesel ,but when I read the word "Flywheel" I could only think of my old Hornby , so I googled Flywheel and read "LOL" comments of alleged events from the past, which got me worried about my decision. Why is the new flywheel any different from my old Hornby? that it will allow the Loco to stop where one expects it to stop without an overrun? All the best. Kevin
Staying on the thread Kevin.
Posted
Inactive Member
I can't remember if you have gone DCC or not.
If you have, the flywheel is redundant.
If you are still DC, the flywheel helps, but not so much.
Max
Port Elderley
Port Elderley
Posted
Site staff
DC Train Motors
Flywheel or no flywheel | Model Railway Forum
Getting rid of Flywheels - Model Railroader Magazine - Model Railroading, Model Trains, Reviews, Track Plans, and Forums
Flywheels & DCC? - Model Railroader Magazine - Model Railroading, Model Trains, Reviews, Track Plans, and Forums
http://forum.atlasrr.com/forum/topic.asp?ARCHIVE=true&TOPIC_ID=55432
Predominantly used to smooth slow down ( inertia) and also carry the loco over dead spots in the track power.
Ron
NCE DCC ; 00 scale UK outline.
NCE DCC ; 00 scale UK outline.
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Staying on the thread Kevin.
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All the best. Kevin
Staying on the thread Kevin.
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Electric motors for model trains are usually designed to work optimally at 6000-12000 rpm. DCC control simply applies short periods of full power to achieve what is very slow atypical running, something they were never intended to do. Modern pulse-width DC controllers work on the same principle. At speed 1 with my NCE system many locomotives will literally crawl along. Difficult to see with a can motor, but those armatures are spinning at just a few rpm. Now depending on the design cogging torque comes into play at low speeds, where the armatures are jerking very slightly on their way around the magnetic field. This is minimized by having 5 or even 7 armatures that are angled, not straight. Keeping the momentum going with some relatively large flywheels helps smooths out the judder. I think that's why it often requires speed 3-4 to get the motor in motion by overcoming the cogging torque and getting some flywheel inertia established. The speed setting can then be lowered to 1. My experience with modern 5-armature can motors is that flywheels are certainly useful at low speeds. Older open frame motors with 3-5 straight armatures and a lot of cogging really benefit from having flywheels. Where they are a waste of time is with straight cut gear sets that lock immediately power is shut-off.
Throw in some inertia control and it means that you really have to drive the locomotive.
Small motors, especially those in N-scale locomotives, really benefit from them. I always put one (or 2, space permitting) flywheels (as large a diameter as possible) in when upgrading a motor in an HO diesel or steam locomotive. The other thing that we tend to ignore is the intrinsic resistance/inertia in diesel locomotive gear trains (located in the bogies). Flywheel inertia keeps things moving along. Big O-scale motors have lots of mass, the impact of a flywheel with these will be a lot less than with HO/OO or N-scale motors.
Coreless motors are another story. They do not suffer from cogging. However, they also have relatively little mass for their size compared with a regular motor, and for this reason also benefit from a flywheel or 2, especially in the smaller scales.
Nigel
©Nigel C. Phillips
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(If I am able to find one small enough to fit in? ( being resplendent in LSWR livery, and awaiting the decision on whether or not I should invest in "Roxey Mouldings Carriage kits. to work in train with it) The Hornby Schools Class Repton (Tender Drive) is DC and awaiting its own stretch of track. The remaining stock of course I are "Southern Region EMU's, being both Hornby and Bachmann notably only some of which have Decoders fitted, the remainder are awaiting .. But not forgetting the Power Cab speed steps 1,2, and 3, etc as I have only been able to run the two DCC shunters on my Planks , and their speed, I assume would be a lower ratio prototypical speed speed for 0-6-0's then to get any movement I have to press the " inc fast " button once, then that displays4 and the second push of the button shows 8. Then does that 8 represent two speed steps? Or could that be 8 speed steps? Surely not the latter?Please advise. Kevin
Last edit: by Passed Driver
Staying on the thread Kevin.
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"inc fast" pace at 4 = 4 speed steps …. second push showing 8 = 8 speed stepsI have to press the " inc fast " button once, then that displays4 and the second push of the button shows 8. Then does that 8 represent two speed steps? Or could that be 8 speed steps? Surely not the latter?Please advise. Kevin
Ron
NCE DCC ; 00 scale UK outline.
NCE DCC ; 00 scale UK outline.
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Staying on the thread Kevin.
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Speed 1 (step 1) on the display. Use the knob. My older Powercab goes up or down in increments of 10 using the increase/decrease buttons. Make sure you have 128 steps selected (28/128 button at the bottom). Yes, 8 on the display means 8 speed steps are activated. That would have your locomotives moving along smartly.
With step 1-2 you should be able to start at one end of the plank, make a cup of tea, and come back and find it still going. 4 mph in 12 inches to the foot is around 4.7 feet/min in 1:76. Some of my Co-Co diesels can manage a scale 1-2 mph with flywheels on step 1 or 2. Without them you can see the effect of the motor cogging (and needing step 3/4). That flywheel mass smooths things out once the inertia is overcome.
I try and remotor older models with an Athearn "DCC Ready" motor and flywheels. Athearn claim this motor is optimized for DCC, so it's probably designed for pulse-width control/minimal clogging. Closed can, so I have no idea what's inside. Swapping the old dinosaur open frame (no flywheel) for an Athearn on the Tenshodo SD-9 (Co-Co) transformed it. Even better when I added a flywheel. Unfortunately with most small steam locomotives we're stuck with whatever the manufacturer put in. Bachmann making the worm a flywheel helped things a bit.
Nigel
©Nigel C. Phillips
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Last edit: by ZeldaTheSwordsman
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"Watching paint dry".Meanwhile I have found another project , fitting a switchable battery powered circuit for a flickering tail lamp, to a brakevan. All the best. Kevin
Staying on the thread Kevin.
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