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00 Gauge - Notmutley - Ficticious Location - Members Personal Layouts. - Model Railway Layouts. - Your Model Railway Club
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 Posted: Mon Nov 12th, 2012 09:39 pm
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gdaysydney
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MaxSouthOz wrote: DCC - just two wires.  :shock:

:mutley

It started out that way !  
  • First came droppers at regular intervals (red & black wires)
  • Then I went for DCC point control via the hand held controller -  with NCE this meant some small wiring but nothing major as I was using peco motors ( red and black wires)
  • Then I started using Tortoise point motors - they needed a different assessory decoder ( I use Lenz LS150s)  Suddenly the wiring increased ( Blue and white wires) plus the Lenz decoders require their own power ( brown and yellow wires)
  • Then I decided to go to computer control (RR&Co)  so Block detectors (NCE) were attached to the each dropper ( along with track lengths being insulated)  The blocks then have to be connected to the BUS via another accessory decoder ( NCE) (Green and white wires) 
  • Then I bought team digital blocker detectors that run off a separate Loconet command BUS - more BUS wires ( CREAM -  NCE  command BUS is Black)  Plus another independent power supply ( black bell wire cable)
Still to come - all the wiring for signalling !! ( which will run on the Loconet )

I had all this set up on my old layout  but now have to reconstruct form scratch for Notmutley :roll:Luckily I do enjoy the challenge and the option of having the computer control everything whilst I "play" with the hand held controller.
Oh  that brings me to programming RR&Co  .......:pedal



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Dave
Notmutley
British OO outline, DCC - NCE PowerPro, Sound chips, Computer Control- RR&Co software
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 Posted: Mon Nov 12th, 2012 09:56 pm
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gdaysydney
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John Dew wrote: .....incidentally your wiring is much much neater than mine

Crikey John:shock:  -  I haven't tidied it up yet !  When I have finished all the connections etc I will be using ties to organise the runs of different colour wiring -  

[color="#008800" style="font-weight: bold;"]John Dew wrote:Brilliant idea to use detectors for the points.......is this for occupancy or to track actual blade movement?

Occupancy only at present - once I have everything running - schedules etc  I will experiment with using assessory decoders to check that the blades have switched as RR&Co does provide for this functionality. 

In regard to your comments regarding Flagmen I have yet to start the task of scheduling. The only programming I have been doing is getting the signalling ( in RR&Co not physically) to operate correctly.  On my old layout I used flagmen for this but on this layout I have used the "conditions" 



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Dave
Notmutley
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 Posted: Mon Nov 12th, 2012 09:58 pm
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gdaysydney
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Petermac wrote: Yes, if necessary Max - red ones and black ones ..................:roll::roll::roll::roll:

I hope you know where all those wires go Dave ......:shock::shock:

The Blue Pullman looks good - does it run as well as it looks ?


:hiWelcome back Peter



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Dave
Notmutley
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 Posted: Tue Nov 20th, 2012 06:51 am
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gdaysydney
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I never cease to get a buzz when eventually after what seems like months of effort the layout is at last completed to a stage where I can play trains.  Now I have the choice of what to work on - more track work ( especially on the upper level) , scenery, or computer control.
 :Happy

The picture above shows my test trains -  a Mainline "warship" converted to  fit a Bachmann chassis -  this was my first test train - it will run almost anywhere as long as there a hint of power in the track. A class 08  with sound -  I use this with the sound on once I have proven that there are no wiring issues - as it is very sensitive to dodgy track work -  two kettles and a DMU - all with different  running capabilities exclam:-
The net result is that the trackwork passed the initial test - including the track joins on the upper level and the removal section at the door  ( which was a big relief )

Its hard to see in the photo but I have also put in place a 3 inch  perspex guard along the far edge of the lower level fiddle yard to prevent me knocking locos on the floor while working on the lower level and to remind me that I can no longer use the lower level as a workbench.
:It's a no no

This photo the upper layer in position from the opposite angle and  better shows the perspex guard. As you can see from all the bare cork  there's plenty more to do- including tidying up the floor !!:roll:






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Dave
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 Posted: Tue Nov 20th, 2012 07:20 am
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MaxSouthOz
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Excellent work, Dave.  :thumbs

It's like a blank canvas when you start, isn't it?



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 Posted: Tue Nov 20th, 2012 03:25 pm
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John Dew
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:doublethumb Well done Dave!  Looks very organised and professional. You will not regret the space between the storage tracks. I do like the plastic guard.......neat and practical.

What will happen with the front half of the storage yard......I believe that will remain open......how will you landscape it? 

Did you use a Pannier for testing?:pedal



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 Posted: Tue Nov 20th, 2012 06:25 pm
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Dave, the perspex guard is essential - I use some on the D&S to protect signals & close buildings.



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 Posted: Mon Nov 26th, 2012 01:11 am
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gdaysydney
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John Dew wrote:
What will happen with the front half of the storage yard......I believe that will remain open......how will you landscape it? 

Did you use a Pannier for testing?:pedal


Hi John,

Three good questions :

The front half of the storage yard will ultimately be "dressup" to blend in with the upper level although I have not thought out how at this point.

The outer loop around the windows will be behind the landscaping and hidden from view when looking at the layout at layout height .  The inner loop will have a number of short tunnels so that it will give the impression of going through hilly country - maybe some thing like Dawlish ??

The panniers ?


:mutley



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 Posted: Mon Nov 26th, 2012 03:49 am
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John Dew
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:mutley:mutley:mutley



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 Posted: Tue Nov 27th, 2012 05:21 pm
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Petermac
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:shock::shock::shock::shock:

I make that 42 wheels collecting power Dave - should be no problem there .................:roll::roll::mutley



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 Posted: Tue Nov 27th, 2012 09:05 pm
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gdaysydney
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Petermac wrote: :shock::shock::shock::shock:

I make that 42 wheels collecting power Dave - should be no problem there .................:roll::roll::mutley


Now there's a thought - power issues aside  -Is there a  maximum number of locos that can be run in a consist ?   quest: 



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Dave
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 Posted: Tue Nov 27th, 2012 09:20 pm
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MaxSouthOz
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From a DCC point of view, I think it's 999, Dave.

Rule of thumb with power, allow a fraction of an Amp current draw and divide by the Amp capacity of your controller.

e.g. loco = 1/4 Amp >  power supply = 5 Amps >  theroetically 20

Summat like that.  :???:



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 Posted: Mon Dec 10th, 2012 11:00 am
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Gary
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Hi Dave,

Just read the whole thread here. Looking at the wiring you have done for DCC scares me a little !! Maybe one day I'll take the step into DCC territory. How soon is the question..??
On the other hand, I'm impressed by your wiring and patience.

Cheers, Gary.



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 Posted: Mon Dec 10th, 2012 08:46 pm
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gdaysydney
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Hi Gary,
Don't let my layout put you off DCC. Mine is complicated as I wanted to have everything computer controlled -  a virtual switchboard if you like.  :roll:



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 Posted: Sun Feb 10th, 2013 04:10 am
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gdaysydney
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Its been a few months since my last update on Notmutley. 
Due to the hot weather I have not spent as much time on it as I would have liked but progress has been made.
All the track work has been laid and the wiring all but completed. There have been some design changes  to the main station area from the original plan. The schematic below shows the final configuration although it is not to scale as it is the RR&Co view.

Until the weather cools down a bit I'll be concentrating on programming - mainly the logic to drive the signals as these will be computer controlled.






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Dave
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 Posted: Fri Mar 8th, 2013 10:45 pm
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gdaysydney
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With most of the wiring almost complete and a few changes to the placement of my "blocks" ( for RR&Co)  I have ordered two Metcalfe platform kits to start on the visible side of the layout.
As per my usual "plan it as you go along" when it comes to landscaping I find starting with a main feature helps.



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Dave
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 Posted: Sat Mar 9th, 2013 01:16 am
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Gary
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Hi Dave,

You're still scaring me with all that wiring... :lol::lol::lol: 

Actually I have started wiring 'Kelly Bray' to DCC. Who ever said 'two wires', can't count !

Cheers, Gary.



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 Posted: Sat Mar 9th, 2013 10:44 pm
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gdaysydney
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Gary wrote: Hi Dave,

You're still scaring me with all that wiring... :lol::lol::lol: 

Actually I have started wiring 'Kelly Bray' to DCC. Who ever said 'two wires', can't count !

Cheers, Gary.

Yep DCC is only one wire - at a time :mutley
I shall watch your "wiring"progress on Kelly Bray with interest ...



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Dave
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 Posted: Mon Mar 18th, 2013 11:13 am
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gdaysydney
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Progress is slow but I'm almost finished with the wiring and debugging.  Today I discovered one faulty output on the Lenz LS150

These photos show the top deck where the station will go and the wiring that is underneath.  Those with eagle eyes will note some working buffer lights and ground signals...

upper level waiting for work on the station  to commence.. Buffers have been fitted with lights ( two can be seen in the distance ) plus some ground signals


Part of the wiring underneath:  DCC "bus" - red wires-  block detectors - white and blue, tortoise motors - green and white plus  signal wires- various colours



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Dave
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 Posted: Mon Mar 18th, 2013 11:32 am
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You're moving things on a rate of knots Dave - it's putting my puny efforts to shame. :cry::cry::cry:

Tell me more about the "faulty output" on the LS 150 ........:roll:  I've just bought a couple ot install and, if mine don't work, I'm going back to clockwork ..........:???:

I'm also impressed by your neat colour coded wires.  I currently have black and red looking very much like spaghetti ...:oops:



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