Video Archive         Recent Topics      
YMR logo

You are here:  Your Model Railway Club > Getting You Started. > Electrics - DCC > RR & Co Tutorial and FAQs > 004.1 Blocks......Contact Indicator Properties To bottom of page
                 

 Moderated by: Spurno
Start New Topic Reply Printer Friendly

004.1 Blocks......Contact Indicator Properties - RR & Co Tutorial and FAQs - Getting You Started. - Your Model Railway Club
AuthorPost
 Posted: Wed Oct 20th, 2010 06:07 am
PMQuoteReply
link to this 1st post
John Dew
Full Member


Joined: Tue Dec 1st, 2009
Location: North Vancouver, British Columbia Canada
Posts: 3770
Status: 
Offline

My photos:
view photos in Gallery
view photos as slides

Virtually all TC elements (Turnouts,Contact Indicators,Blocks,Schedules etc) have a series of properties which can be customised for each individual element

If you are displaying Contact Indicators on your switchboard you can access the properties by right clicking on the icon (black/red dot).

Alternatively and, of course, if they are not displayed on the switchboard, you can access the properties by:

   Right click the block to which the contact indicator is attached  

   Select (Block) Properties

   Select the Block Editor Tab 

    Double Click on the Block Image

There are Five Tabs

    General

    Connection

    Operations

    Memory

    Comments

 [General] and [Connection] were discussed in Section I

Dealing with the remaining three in reverse order

Comments: virtually every type of element has a comment tab. Their purpose is self evident. You write down notes to remind you of any unusual function you have assigned to the element........you will see one use of this shortly.

One of the nice aspects of comments is they are exposed when the mouse icon hovers over the element icon.....this is a big time saver later on 

Memory

This is the MEMORY tab which lists the ways in which a contact indicator can be re-set from occupied to unoccupied. The default reset method is Automatic ie the moment the Contact Indicator fails to detect current, the indicator turns off......the block is declared unoccupied




However it follows that if an engine is pulling a number of cars (none of which have any current draw) that even though the block is still occupied by cars the block will be released (ie accessible by another train) the moment the last current drawing wheel of the engine leaves the block.


A standard work around in this situation is to ensure that cars in the train are fitted with resistive wheel sets (see index ???) . However there is then a danger that the contact indicator will flicker as current will be detected sporadicaly. This will also occur if your carriages/wagons have lights or function decoders.

Flickering Contact indicators cause great confusion to TC.....the Train deduction system assumes the engine/trainset has left the block and a new unidentified engine/trainset has entered the block........not good:twisted:

The solution is to change the reset mode so that the Contact Indicator re-sets 2 seconds after the last detection of current  


There are alternatives but I think this is probably the best solution and certainly one that I have adopted

OPERATIONS

This is an introduction to one of the most powerful features of TC.  

This is OPERATIONS tab. Notice from the drop down menu you can select from a comprehensive list of elements. You can select a specific element....a turnout for example.... and cause it to be activated the moment the indicator is turned on (or off....you select the operating state)

We will discuss System Operations in detail later but for now select [TRAIN OPERATIONS] and ensure the indicator OPERATING STATE is active ......Red 



The drop down menu lists a whole series of operations your train can be directed to carry out when the indicator is activated




If you have sound you could cause the engine to whistle the moment it enters the block......there are some other controls we will discuss later which determine the length of the whistle 

Here is an example to actually employ now on our test layout

Select [TURNOUTS]



[1] Make sure the Operating State is Red

Select the first turnout from the list: 1 Eastham Loco Release ......the first one we installed

Note the list shows all the turnouts we installed

[2] Press [Add] and the turnout will appear on the right hand side under Operations

[3] Select the turnout in the list and then go to the box in the right hand corner and select the icon where the turn out is in the through or normal position  

Now every time the indicator is activated the point will automatically be thrown.......cool eh?:thumbs

Test this on your trial layout by

  Enter Operations mode

  Set Point#1 to Reverse 

  Click on the Indicator.....it will turn Red......and

  Point#1 will automatically switch to Normal.  

This is an excellent example of where one would use Comments

Select the comments tab and make a note of the operation you have just set up. 

 

N.B. The list isnt confined to one operation. Shortly we will be constructing lists with a number of operations

Use the add and remove buttons to edit the list and the up and down buttons to change the order in which the operations are executed.





____________________
John
Granby III
Lenz DCC,RR&Co Gold V9 B1 Windows 10
Back To Top PMQuoteReply

This is topic ID = 7481     Current time is 04:50 am  
You are here:  Your Model Railway Club > Getting You Started. > Electrics - DCC > RR & Co Tutorial and FAQs > 004.1 Blocks......Contact Indicator Properties
You can type a quick reply to this topic here. Click in the box below to begin.

Or to reply to an individual post, or to include images, attachments and formatted text,
click the Quote or Reply buttons on each post above.

To start a new topic in this forum, click the Start New Topic button below.
To start a new topic in a different forum, click the Forum Jump drop-down list below.
Start New Topic


Back to top of page

           
15 Most Recent Topics

Problems with this web site? Please contact the Webmaster.

All material submitted to this web site is the responsibility of the respective contributor. By submitting material to this web site you acknowledge that you accept full responsibility for the material submitted.
Unless stated otherwise, all the material displayed on this web site, including all text, photographs, drawings and other images, is copyright and the property of the respective contributor. Registered members are welcome to use it for their own personal non-commercial modelmaking purposes. It must not be reproduced or re-published elsewhere in any form, or used commercially, without first obtaining the owner's express permission.
The owner of this web site may edit, modify or remove any content at any time without giving notice or reason.    © 2008

                 

Recent Topics Back to top of page

Powered by UltraBB 1.15 Copyright © 2007-2011 by Jim Hale and Data 1 Systems. Page design copyright © 2008-2013 Martin Wynne. Photo gallery copyright © 2009 David Williams.