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RR&Co - The Movie - RR & Co - Getting You Started. - Your Model Railway Club
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 Posted: Mon Aug 2nd, 2010 12:27 pm
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MaxSouthOz
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Finally, after all that drama.

http://www.youtube.com/watch?v=geTkq9CWeXU

:brickwall



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 Posted: Mon Aug 2nd, 2010 02:03 pm
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Sol
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The big Koala stamp for you mate.

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 Posted: Mon Aug 2nd, 2010 02:27 pm
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MaxSouthOz
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Thank you.  I'm having a cuppa tea, a Bex and a good lie down.  :thud



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 Posted: Mon Aug 2nd, 2010 02:52 pm
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wogga
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Are you missing the hand throttles and point levers yet Max:hmm

nah!:mutley

Top stuff!



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 Posted: Mon Aug 2nd, 2010 03:00 pm
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henryparrot
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Very good Max you must be pleased with achieving that now for more complex movements :lol:

Have you sent Juergen a big kiss:lol::lol::lol:

Brian

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 Posted: Mon Aug 2nd, 2010 03:06 pm
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MaxSouthOz
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Thanks, Pete.  I might go back to them for a day or two, just to get my mojo back.   :shock:

Yeah, right Brian.  :Red Card



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 Posted: Mon Aug 2nd, 2010 03:14 pm
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owen69
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enjoyed that Max, a job well done and you thought you had been !!!!

:doublethumb:lol::lol::cool:

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 Posted: Mon Aug 2nd, 2010 08:44 pm
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Matt
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max

i big pat on the back, i bet you still have a smile on your face.

now the video raises a question which may need to be thrown out to the wise ones.........

with a number of sound locos on a layout it may get a bit noisy, especially if you just want to sit and relax after a heavy night.

could you and how would you set up a switch to turn of all sound on the layout?

:thumbs

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 Posted: Mon Aug 2nd, 2010 10:11 pm
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MaxSouthOz
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Thanks, Owen.  I've only just scratched the surface of what is possible with TC.  They claim to have sold over 7000 units so far, but what struck me was the lack of interest on the RR& Co forum.

Clearly we are spoilt on YMR for support.

Thanks, Matt.   Sound on/off is a simple issue.  The sound button is exactly the same as a horn or bell.  You can choose to have the loco start it's motor at the begining of the running session, or not.  I put the sound on for the video to add interest, but while I was practicing I have to confess, it was off.  :oops:



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 Posted: Mon Aug 2nd, 2010 10:22 pm
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Matt
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Max

what i meant is when we get round to schedules etc, we will add engine start, lights on, lights off, engine stop as part of the schedule. also during shunting you can add that clink when a train couples. this can all be done at the start and at the end of a schedule as part of that schedule.

how could you turn this option off?

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 Posted: Mon Aug 2nd, 2010 10:30 pm
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MaxSouthOz
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Hi Matt.  I'm just starting on schedules, so I have to confess that I don't know the answer to that question.  A wild guess might be that you might have to write a separate schedule for silent running?

I'll get my people to talk to your people.  :mutley



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 Posted: Tue Aug 3rd, 2010 06:17 pm
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wogga
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Max i am going to add a bit of sound to mine, so my layout is skipping forward a decade or so, so i can have some dumu's running.

An operation at the start of a schedule will go something like this i hope.
1. Door slam (driver getting in)
2. Engines starting
3. Lights on.
4. More door slamming as passengers board.
5. Guards whistle
6. Buzzer signals driver and guard (bluffing now don't really know how it was done)
7. Short horn
8. Finally depart on a 3 metre trip to Stonebridge.

When it arrives a similar ish routine in reverse.

All good fun and helps me keep my Grandaughter engaged and the guv'nor being convinced its all worth it:doublethumb

Pete



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 Posted: Tue Aug 3rd, 2010 11:12 pm
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MaxSouthOz
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Pete, I hope you want me to comment, so I'll stick my answers into your quote.

(I know, we hardly know each other :lol: )

wogga wrote:
Max i am going to add a bit of sound to mine, so my layout is skipping forward a decade or so, so i can have some dumu's running.

An operation at the start of a schedule will go something like this i hope.
1. Door slam (driver getting in)  Function button 4
2. Engines starting  Function button 1
3. Lights on.   Function button 0  -  Set to Rule 17 which is dim stationary; bright moving.
4. More door slamming as passengers board.   Function button 3
5. Guards whistle   Function button 5
5a. Station announcement.  Function button 7 
6. Buzzer signals driver and guard (bluffing now don't really know how it was done)   Function button 6
7. Short horn   Programmed into sound slot 1 and entered into FL column in the Function Map.
8. Finally depart on a 3 metre trip to Stonebridge.

When it arrives a similar ish routine in reverse.

All good fun and helps me keep my Grandaughter engaged and the guv'nor being convinced its all worth it:doublethumb

Pete


Now, as I understand it TC can fire off the functions which you will have loaded into the Train Window (Cab or Throttle), for that loco.  I'm not sure how it does it yet, but if I'm right it will do it.

Function button 2 is for the whistle, in case you were wondering.

CAVEAT:

The only decoder able to do this for you is the Loksound 3.5.  You/I can record any sound you want and play it with the Function buttons, or load it into the sequence to play as, (a) the loco moves off; or (b) stops; or (c) "randomly" during running or standing.

If you watch the movie again, you can see the lights go up/down, hear the horn toot as it moves off and hear the compressed air release as the loco stops.  These are all programmed in as in 7, above.

I can make all this happen for you, but the Lok 3.5 is required.   :twisted:

Cheers

Max




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 Posted: Wed Aug 4th, 2010 08:43 pm
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wogga
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Hi Max i think i have good idea how i will do it in TC.  I have sent off a couple of Loksound 3.5 to Howes for reblowing, i had a play with them over christmas before i arrived here on this forum. i had ago at a Marty type conversion of a Fairburn all was well until my chip went pop, i then got on with my layout with the intention of returning to sound later. i got my popped Loksound replaced easily by DCC supplies under warranty.

When you get to start doing schedules you will find the there are some operations you can do before the train sets off on its journey and after it stops. these are entered in the operations properties in a new schedule:



 

If you select operations window and list you can have a whole load of things happen before the train moves, everything from points moveing, signals, joining uncoupling the list is massive however you can get the loco functions going in any sequence you want and have time delays in between to suit, a very powerful tool this.




These fuctions will only happen for this schedule and the sounds and fuctions need to be setup in your loco as you know.

The only bit i am unsure of is that the sequence above my only be applicable to one loco on your layout so whats the impact on other locos on your layout i don't know that yet i will let you know when i get a sound equipped loco to play with.

Just a tip here Max typing all those functions in each schedule you want them in can be tedious, to help you you can make what TC calls a macro. When you open a new macro you enter a long list as above and save it. then when you want to use that list again you just need to add the applicable  macro instead. i have done this for my uncoupling routine in my station terminus.


Pete



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 Posted: Wed Aug 4th, 2010 08:53 pm
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wogga
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MaxSouthOz wrote:
I can make all this happen for you, but the Lok 3.5 is required.   :twisted:

Cheers

Max




Oh no you won't Max:It's a no noi am saving your expertise for my Fairburn sound project when i return to it:doublethumbthen you will regret offering.

Pete



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 Posted: Wed Aug 4th, 2010 10:20 pm
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MaxSouthOz
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I thought you might know how to do it, Pete.  :lol:   Thanks for all that info.  I'm working out all of the schedules for the locos at present.  I want to move each loco into each terminus in a rotation and finish up with them all back where they started.  It takes 16 separate trips.

I reckon each trip is a separate schedule and I have made up a spread sheet listing them all in order, each loco number and the order of the blocks it passes through to get to the end.  Mine will be much simpler than yours as I only have to start the engine at the begining and turn it off at the end of each trip.  I can make it more complex later, but I want to keep it uncomplicated while I'm learning.

I got distracted with the NR when the motors came, but I'm heading back to TC today.  :mutley



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 Posted: Wed Aug 4th, 2010 10:31 pm
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wogga
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Watch it Max TC gets addictive, and you stop doing other things:roll::roll::shock:



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 Posted: Sun Aug 8th, 2010 11:38 am
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wogga
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OK here we go with a shove from Max i have decided to add sound into TC.

Using Scedule start operations the loco starts up and few other sound effects like door slamming whistle horn then departs on its way to platform 1 where it shuts down.

On the way i used a virtual contact to add a bit of flange sqeal on a tight bend, this is why TC gold costs £400. You could use a multide of VC's to operate level crossings etc which then negate the need to have extra physical switches and wiring on your layout. Well thats my justification and i am sticking to it.

Here are the start ops




And the flange squeal




And now for the movie i hope you enjoy, it needs a bit of tuning but you will get the idea it will work great with dmu's. Sorry about the video quality it isn't too bad considering its done on the wifes compact Panasonic Lumix.

Anyway enjoy and comments good or bad are welcome. For the buffs its a Class45 "Royal Signals" with Howes sound.

http://www.youtube.com/watch?v=skcH5pAJ5RM

Pete

 



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 Posted: Sun Aug 8th, 2010 11:45 am
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MaxSouthOz
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Excellent!  I know how much work that took.  Well done!  Tick  VG  Koala stamp.   :thumbs



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 Posted: Sun Aug 8th, 2010 11:47 am
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Sol
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Pete :thumbs

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