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RR&Co - The Movie - RR & Co - Getting You Started. - Your Model Railway Club
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 Posted: Sun Aug 8th, 2010 11:55 am
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wogga
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Cheers Sol, all i can say its this Forum and its members, help is never far away and no flailing!



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Pete.

ECOS2 with RR&Co Traincontroller and a load of other electronics so i can sit back and watch the trains go by.
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 Posted: Sun Aug 8th, 2010 02:07 pm
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henryparrot
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wogga wrote: Cheers Sol, all i can say its this Forum and its members, help is never far away and no flailing!
Pete that is one of our attributes here is the fact any member can post things about what they are doing or ask even what may be considered stupid questions without fear of somebody belittling them which unfortunately sometimes occurs on the larger forums.
With thousands of members it is a horrendous task to keep track of what is going on and a constant headache for the moderation teams.
Yes there are the occasional disputes and differances of opinion here but things to date have never got out of hand as we have a moderation team that is worldwide and gives 24/7 cover for any problems.

Yes the video is good and you must be pleased with the result and done with a proper colour diesal:lol::lol:

Brian

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 Posted: Sun Aug 8th, 2010 02:45 pm
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wogga
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Thanks roll on the green DMU's Brian, and a bit of grimey steam.

Regards

Pete



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Pete.

ECOS2 with RR&Co Traincontroller and a load of other electronics so i can sit back and watch the trains go by.
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 Posted: Sun Aug 8th, 2010 06:35 pm
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brianpr1
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Hi Pete,

That's an impressive movie, especially the flange squeal! You seem to have made huge progress with TC.

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 Posted: Sun Aug 8th, 2010 06:50 pm
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wogga
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Too much progress Brian to the detriment of the layout! i am moving it shortly against another wall so i can move on with the buildings and scenery. I'm off to the "Glums" (model shop near the docks)tomorrow to get a few scenic bits so i can build and paint while i am in France on holiday.
Hows your project going?

Regards

Pete



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Pete.

ECOS2 with RR&Co Traincontroller and a load of other electronics so i can sit back and watch the trains go by.
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 Posted: Sun Aug 8th, 2010 07:07 pm
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Matt
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Pete

thats a great vid, i does show what TC can do. imagine multiple schedules set up with all the bells and whistles.

i think you need to ask yourself if you had a sound capable loco how many times would you use it to its full potential if you were pressing the buttons?

i think it would get tedious after about a week and i think around 20% of modellers would sit and press buttons and the remainder 80% just using the engine and horn.with TC you can set up a schedule and once the work is done that would be it. on a large layout with a number of tunnels and signals, operating more than one loco with sound would be impossible. with TC you could have as many sound locos as you want all making the right sound at the right time.

a question

how many sound files can be stored on the decoder?

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 Posted: Sun Aug 8th, 2010 07:47 pm
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wogga
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Matt wrote:
how many sound files can be stored on the decoder?


I am no expert here Matt as the chip was blown by Howes, what do know is there are 16 slots for user sounds on a Loksound, however the chip stores 16Mbit of memory so it does have a limit. So theoretically thare are 16 slots for sound effects excluding the engine noises which are slotted elsewhere in the sound project.

I stand to be corrected here though Max can fly in because by the sound of it no pun intended he has dissected Loksound.

On Class 45 sound i have, Howes have used 14 function buttons, 11 of which are sound files including the guards whistle, door slam and flange squeal.

I was lucky with the flange squeal i just clicked away with the Virtual Contact and somehow got the right result. Funny how only yesterday we were on about buttons and flagmen now i have a VC!

 

Pete



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Pete.

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 Posted: Sun Aug 8th, 2010 10:18 pm
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MaxSouthOz
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Hi Matt.  It's not a question of how many, but how big each one is.  From memory there is about 60 seconds of capacity in the 3.5.  Each .wav file is usually a part of a second long.  Anything that has to run continuously (like and engine), is usually looped.  So far I haven't had a situation where I've run out of room.



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 Posted: Sun Apr 3rd, 2011 10:59 pm
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gdaysydney
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Just viewed your video on You Tube -  its good to see what can be done.



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Dave
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British OO outline, DCC - NCE PowerPro, Sound chips, Computer Control- RR&Co software
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 Posted: Sun Apr 3rd, 2011 11:06 pm
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MaxSouthOz
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Thanks, Dave.  When my DCC uncoupling boxcars get here, I hope to do a better one.  :shock:



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