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Danielb
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Hi everyone,

Recently I've been drawn to a new micro layout project in memory of our dear departed Shortliner, and have been umming and ahhing about what theme to go for. As I've been playing a lot of xbox recently, in particularly Tom Clancy's The Division, I thought about potentially crossing the streams of my hobbies and potentially making the layout set within the world of the video game.

A brief history of the game to set the context of the layout - the game was inspired by a real life US military training scenario called Operation Dark Winter, which was put together to test the resiliency of the US infrastructure in the event of a large scale bioterrorist attack - theorised as a release of a weapons grade strain of smallpox. In the game, the virus was spread on Black Friday using infected dollar bills, and thus became known as the Green Poison, or Dollar Flu.

In an attempt to contain the spread, the emergency responders - EMS, FDNY, NYPD, National Guard, CDC - grouped together into a single organisation known as the Joint Task Force, and they tried to create a quarantine area from 56th street along the southern edge of Central Park, all the way down to 29th street. The walls of the Dark Zone, as it became known, ran from Columbus Circle down Broadway, along 29th Street, then back up Park Avenue all the way back up to 56th street.

These walls were built from huge quantities of concrete blocks, steel girders and miles of razor wire. The layout represents as small open space between the canyons of the city streets where part of the metro lines were used to ship in the materials used to build these walls, as well as shipping contaminated materials to disposal locations known as burn pits - infected cash, clothing, materials, hospital waste, etc.

The layout backscene will represent one of the western edges of the dark zone, with concrete/stone blocks used to build the walls covering most of the backdrop, and will include huge gates used by the JTF to send in bioterror response teams to try to contain the virus. The layout will be set at night, and lit almost entriely by scale lighting - building interiors, street lamps, spot lights, etc. I've always wanted to make a winter layout, so the scenery will be mostly snow and ice. The game itself contains hundreds of murals, graffiti and other artwork commissioned by the game developers and created by New York based graffiti artists, and I am hoping to add in a lot of these into the layout, likely by painting them freehand.

In terms of operation, the layout is built in an APA box and is a small inglenook - using 40ft cars to allow for full use of the minimal space. A lot of the features of the layout will need to be scratchbuilt, so it might be a bit of a slow burner. Traffic will be mainly boxcars and repurposed ore cars, short flat cars, beer can tank cars, etc.

I have ordered a large amount of cast resin detail packs from a railways/wargaming supplier called Anyscale models, so when those turn up I'll need to spent time painting them up and blending them into the scene.

The layout has been fully tested and works perfectly. :)

Enough of my rabbiting on, here's some pictures!















Longchap
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A fusion layout, with dependancy on Rule 1. Should be fun and I hope the concept works out Dan, but I'll have to take your word on that one!

Bon courage and happy modelling.

Bill

Spurno
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Dan,if you can resize your photos to 800 x 600 they will show better on screen.

Danielb
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Hi Spurno - I've no idea how to get Imgur to do that, unfortunately. I'm currently hunting for another free image hosting site that won't break forum display settings, but so far I've come up with nothing.

Danielb
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Progress photos for this week. Still a lot to do. :)


Last edited on Thu Jun 27th, 2019 05:50 am by Danielb

Danielb
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For those who are not familiar with the game this layout is inspired by, here's some concept art/in game screenshots from the game to give an idea of the subject I'm attempting to capture:





https://christofferradsby.com/projects/JOgxn




Most of the relevant images are right near the top - they are for a game level set in the Hudson Rail Yards, which - in the in game world - have been converted into a refugee camp for survivors of the virus.

Headmaster
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How cool - making a computer game a living model railway!!  

Michael


                 

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